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#pragma once
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enum Tile {
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TILE_AIR,
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TILE_SOLID,
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TILE_RED,
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TILE_BLUE,
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TILE_SPAWN,
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TILE_EXIT,
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TILE_BURN,
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TILE_BOUNCER,
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TILE_GRAV_D,
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TILE_GRAV_U,
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TILE_GRAV_R,
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TILE_GRAV_L,
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TILE_WATER,
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TILE_BURN_RED,
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TILE_BURN_BLUE,
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TILE_MISSILE_LAUNCHER,
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TILE_COUNT,
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TILE_OOB = TILE_BURN,
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};
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