jtmm2/src/input.c

144 lines
2.6 KiB
C

#include "input.h"
#include <fcntl.h>
#include <gint/keyboard.h>
#include <sys/stat.h>
#include <unistd.h>
static struct Input input;
static const int default_map[K_COUNT] = {
KEY_LEFT, KEY_RIGHT, KEY_UP, KEY_DOWN, KEY_SHIFT, KEY_ALPHA, KEY_EXIT,
KEY_TAN, KEY_F3, KEY_F2, KEY_F1, KEY_F4, KEY_F5, KEY_F6};
static const char *replay_path = "jtmm2.fls";
static void next_state(int i, int kdown);
static PackedFrame pack_frame(void);
static void unpack_frame(PackedFrame);
void
input_init(void)
{
int i = K_COUNT;
while (i-- > 0) {
input.keys[i] = default_map[i];
input.states[i] = KS_UP;
}
i = REPLAY_SIZE;
input.replay_cursor = 0;
input.playback = 0;
}
void
input_update(void)
{
int i = K_COUNT;
clearevents();
while (i-- > K_EXIT) {
const int kdown = keydown(input.keys[i]);
next_state(i, kdown);
}
if (input.playback) {
unpack_frame(input.replay[input.replay_cursor++]);
if (input.replay_cursor >= input.replay_end ||
input.replay_cursor >= REPLAY_SIZE) {
input.replay_cursor--;
input.playback = 0;
}
} else {
i++;
while (i-- > 0) {
const int kdown = keydown(input.keys[i]);
next_state(i, kdown);
}
input.replay[input.replay_cursor++] = pack_frame();
if (input.replay_cursor >= REPLAY_SIZE) input.replay_cursor--;
}
}
void
input_dump_replay(void)
{
const int fd = open(replay_path, O_WRONLY | O_CREAT | O_TRUNC, 0644);
if (fd != -1) {
write(fd, input.replay,
input.replay_cursor * sizeof(PackedFrame));
close(fd);
}
}
void
input_load_replay(void)
{
const int fd = open(replay_path, O_RDONLY);
if (fd != -1) {
input.playback = 1;
input.replay_cursor = 0;
input.replay_end =
read(fd, input.replay, REPLAY_SIZE) / sizeof(PackedFrame);
if (!input.replay_end) input.replay_cursor = REPLAY_SIZE;
close(fd);
}
}
void
input_set_down(enum Key k)
{
input.states[k] = KS_DOWN;
}
void
input_set_pressed(enum Key k)
{
input.states[k] = KS_PRESS;
}
void
input_set_up(enum Key k)
{
input.states[k] = KS_UP;
}
int
input_down(enum Key k)
{
return input.states[k] != KS_UP;
}
int
input_pressed(enum Key k)
{
return input.states[k] == KS_PRESS;
}
int
input_up(enum Key k)
{
return input.states[k] == KS_UP;
}
static void
next_state(int i, int kdown)
{
input.states[i] = (input.states[i] == KS_UP)
? (kdown ? KS_PRESS : KS_UP)
: (kdown ? KS_DOWN : KS_UP);
}
static PackedFrame
pack_frame(void)
{
PackedFrame r = 0;
int i = K_EXIT;
while (i-- > 0)
r |= input_down(i) << i;
return r;
}
static void
unpack_frame(PackedFrame f)
{
int i = K_EXIT;
while (i-- > 0)
next_state(i, (f & (1 << i)) != 0);
}