conf.h
|
water & swimming in it
|
2021-12-19 11:48:17 +01:00 |
draw.h
|
player & main skeletons
|
2021-12-15 23:43:04 +01:00 |
editor.h
|
half of a level editor
|
2021-12-19 00:30:09 +01:00 |
input.h
|
half of a level editor
|
2021-12-19 00:30:09 +01:00 |
level.h
|
collide & collect function
|
2021-12-20 11:33:34 +01:00 |
player.h
|
water & swimming in it
|
2021-12-19 11:48:17 +01:00 |
polarity.h
|
wormy worming
|
2021-12-18 15:50:05 +01:00 |
tile.h
|
burn polarity & heady heading
|
2021-12-19 18:15:51 +01:00 |
time.h
|
speedrun timer
|
2021-12-20 12:06:32 +01:00 |
util.h
|
speedrun timer
|
2021-12-20 12:06:32 +01:00 |
vec.h
|
remove typedefs
|
2021-12-16 12:16:16 +01:00 |
visual_data.h
|
draw level
|
2021-12-16 15:57:50 +01:00 |