jtmm2/src/player.c

34 lines
457 B
C

#include "player.h"
#include "draw.h"
static void player_reset_speed(struct Player *);
void
player_init(struct Player *p)
{
p->pos.x = 0;
p->pos.y = 0;
player_reset_speed(p);
}
void
player_update(struct Player *p)
{
p->pos.x++;
}
void
player_draw(struct Player *p)
{
draw_rectangle(C_WHITE, p->pos.x, p->pos.y, 16, 16);
}
static void
player_reset_speed(struct Player *p)
{
p->spd.x = 0.0f;
p->spd.y = 0.0f;
p->rem.x = 0.0f;
p->rem.y = 0.0f;
}