81 lines
1.4 KiB
C
81 lines
1.4 KiB
C
#include "input.h"
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#include <fcntl.h>
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#include <gint/keyboard.h>
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#include <sys/stat.h>
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#include <unistd.h>
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static struct Input input;
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static const int default_map[K_COUNT] = {
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KEY_LEFT, KEY_RIGHT, KEY_UP, KEY_DOWN, KEY_SHIFT, KEY_ALPHA,
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KEY_EXIT, KEY_TAN, KEY_F3, KEY_F2, KEY_F1, KEY_F6};
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static PackedFrame pack_frame(void);
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void
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input_init(void)
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{
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int i = K_COUNT;
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while (i-- > 0) {
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input.keys[i] = default_map[i];
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input.states[i] = KS_UP;
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}
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i = REPLAY_SIZE;
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input.replay_cursor = 0;
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}
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void
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input_update(void)
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{
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int i = K_COUNT;
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clearevents();
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while (i-- > 0) {
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const int kdown = keydown(input.keys[i]);
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input.states[i] = (input.states[i] == KS_UP)
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? (kdown ? KS_PRESS : KS_UP)
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: (kdown ? KS_DOWN : KS_UP);
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}
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input.replay[input.replay_cursor++] = pack_frame();
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if (input.replay_cursor >= REPLAY_SIZE)
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input.replay_cursor = REPLAY_SIZE - 1;
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}
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void
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input_write_replay(void)
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{
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const int fd = open("jtmm2.rep", O_WRONLY | O_CREAT | O_TRUNC);
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if (fd != -1) {
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write(fd, input.replay,
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input.replay_cursor * sizeof(PackedFrame));
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close(fd);
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}
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}
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int
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input_down(enum Key k)
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{
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return input.states[k] != KS_UP;
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}
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int
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input_pressed(enum Key k)
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{
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return input.states[k] == KS_PRESS;
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}
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int
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input_up(enum Key k)
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{
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return input.states[k] == KS_UP;
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}
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static PackedFrame
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pack_frame(void)
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{
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PackedFrame r = 0;
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int i = K_EXIT;
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while (i-- > 0)
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r |= input_down(i) << i;
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return r;
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}
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