mirror of https://git.sr.ht/~kikoodx/kble
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zig-cache/
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# KBLE, a KeyBoard driven Level Editor
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A work in progress level editor with extensive keyboard support.
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Designed for tile based 2D platformers.
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# Short term design decisions
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Subject to change.
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* Fully keyboard driven modal editing. Mouse support is secondary.
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* GUI application made in [Zig](https://ziglang.org/) with [raylib](https://raylib.com/).
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* Configurable (format unknown).
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* [LDtk](https://ldtk.io/) inspired tiling rulesets.
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# License
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Copyright (C) 2021 KikooDX
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This project is under the MIT license.
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See LICENSE for more details.
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const Builder = @import("std").build.Builder;
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pub fn build(b: *Builder) void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard release options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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const mode = b.standardReleaseOptions();
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const exe = b.addExecutable("zigraylib", "src/main.zig");
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exe.setTarget(target);
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exe.setBuildMode(mode);
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exe.install();
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const run_cmd = exe.run();
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run_cmd.step.dependOn(b.getInstallStep());
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_cmd.step);
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exe.linkSystemLibrary("raylib");
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exe.linkSystemLibrary("GL");
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exe.linkSystemLibrary("m");
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exe.linkSystemLibrary("pthread");
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exe.linkSystemLibrary("dl");
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exe.linkSystemLibrary("rt");
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exe.linkSystemLibrary("X11");
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}
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const ray = @cImport({
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@cInclude("raylib.h");
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});
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pub fn main() void {
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const screenWidth = 640;
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const screenHeight = 480;
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ray.SetConfigFlags(ray.FLAG_WINDOW_RESIZABLE);
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ray.InitWindow(screenWidth, screenHeight, "KBLE");
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defer ray.CloseWindow();
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ray.SetTargetFPS(60);
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while(!ray.WindowShouldClose()) {
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ray.BeginDrawing();
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defer ray.EndDrawing();
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ray.ClearBackground(ray.RAYWHITE);
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ray.DrawText("Hello, World!", 190, 200, 20, ray.LIGHTGRAY);
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}
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}
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