const std = @import("std"); const assert = std.debug.assert; const Level = @import("level.zig").Level; const ray = @cImport({ @cInclude("raylib.h"); }); pub fn main() !void { // Create allocator var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer { const leaked = gpa.deinit(); if (leaked) assert(false); //raise error } const allocator = &gpa.allocator; // Create window ray.SetConfigFlags(ray.FLAG_WINDOW_RESIZABLE); ray.InitWindow(640, 480, "KBLE"); defer ray.CloseWindow(); // Limit FPS for performance ray.SetTargetFPS(60); // Create level var level: Level = try Level.init(allocator, 128, 128); defer level.deinit(allocator); while (!ray.WindowShouldClose()) { ray.BeginDrawing(); defer ray.EndDrawing(); ray.ClearBackground(ray.RAYWHITE); ray.DrawText("Hellowo!", 190, 200, 20, ray.LIGHTGRAY); } }