#include "disp.h" #include "entity.h" #include #include int main(void) { struct Entity player; struct Entity enemy; /* init */ disp_init(); player = entity_p_init(); enemy = entity_e_init(); disp_print("Hello, World!\n"); disp_print("Draw me an unicorn!\n"); disp_print(" UwU\n"); entity_print_desc(player); entity_print_desc(enemy); dclear(C_WHITE); disp_display(); dupdate(); getkey(); return 1; }