2021-03-28 23:44:24 +02:00
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/* SPDX-License-Identifier: GPL-3.0-or-later */
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/* Copyright (C) 2021 KikooDX */
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#include "conf.h"
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#include "level.h"
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#include "player.h"
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#include "tiles.h"
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extern struct Level level;
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struct Player player_init(void)
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{
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int x = 0;
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int y = 0;
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struct Player player = {
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2021-03-30 22:57:49 +02:00
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.spd_x = 0.0,
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.spd_y = 0.0,
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2021-03-28 23:44:24 +02:00
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.rem_x = 0.0,
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.rem_y = 0.0,
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2021-03-31 11:51:03 +02:00
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.k_jump_previous = 0,
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.jump_buffer = 0,
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.jump_grace = 0,
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2021-03-28 23:44:24 +02:00
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};
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/* find spawn position in level */
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for (x = 0; x < level.width; x += 1)
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for (y = 0; y < level.height; y += 1)
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if (level.data[x + y * level.width] ==
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TILE_START) {
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player.x =
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x * TILE_WIDTH +
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(TILE_WIDTH - PLAYER_WIDTH) / 2;
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player.y = y * TILE_HEIGHT +
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TILE_HEIGHT - PLAYER_HEIGHT;
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goto found;
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}
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found:
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return player;
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}
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