momento/src/player/collide.c

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/* SPDX-License-Identifier: GPL-3.0-or-later */
/* Copyright (C) 2021 KikooDX */
#include "conf.h"
#include "level.h"
#include "player.h"
#include "tiles.h"
extern struct Level level;
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static Tile collide_single(int x, int y);
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void player_collide(Tile collisions[COLLIDE_POINTS], int x, int y)
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{
const int rx = x + PLAYER_WIDTH - 1;
const int dy = y + PLAYER_HEIGHT - 1;
collisions[UP_LEFT] = collide_single(x, y);
collisions[UP_RIGHT] = collide_single(rx, y);
collisions[DOWN_LEFT] = collide_single(x, dy);
collisions[DOWN_RIGHT] = collide_single(rx, dy);
}
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int player_collide_tile(Tile collisions[COLLIDE_POINTS], int x, int y,
Tile tile, int update)
{
int i;
if (update)
player_collide(collisions, x, y);
for (i = 0; i < COLLIDE_POINTS; i += 1)
if (collisions[i] == tile)
return 1;
return 0;
}
int player_collide_solid(int x, int y)
{
Tile collisions[COLLIDE_POINTS];
return player_collide_tile(collisions, x, y, TILE_SOLID, 1);
}
static Tile collide_single(int x, int y)
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{
const int tx = x / TILE_WIDTH;
const int ty = y / TILE_WIDTH;
/* out of bounds handling */
if (x < 0 || y < 0 || tx >= level.width || ty >= level.height)
return TILE_OOB;
return level.data[tx + ty * level.width];
}