mirror of https://git.sr.ht/~kikoodx/momento
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@ -70,7 +70,7 @@ main(void)
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int frameskip = 0;
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/* int level_pack_beaten; */
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enum TransitionMode transition_previous_mode;
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enum GameState game_state = TitleScreen;
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enum GameState game_state = MainMenu;
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volatile int has_ticked = 1;
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struct Player player;
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@ -6,16 +6,27 @@
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#include "zxcolors.h"
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#include <gint/display.h>
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extern const font_t font_main;
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extern const font_t font_big;
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void
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mainmenu_draw(struct MainMenu mainmenu)
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{
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int i = MENU_ENTRIES;
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dfont(&font_big);
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dprint_opt(DWIDTH / 2, DHEIGHT * 1 / 3, ZX_WHITE, C_NONE, DTEXT_CENTER,
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DTEXT_MIDDLE, GAME_NAME);
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dfont(&font_main);
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dprint_opt(DWIDTH / 2, DHEIGHT - 2, ZX_WHITE, C_NONE, DTEXT_CENTER,
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DTEXT_BOTTOM, "Game by KikooDX (2021) - " VERSION);
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while (i-- > 0) {
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const int selected = mainmenu.cursor == i;
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const color_t foreground_color = selected ? ZX_WHITE : ZX_GRAY;
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const color_t background_color =
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selected ? ZX_DARK_BLUE : ZX_BLACK;
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dprint_opt(DWIDTH / 2, DHEIGHT / 2 + 16 + i * 16,
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dprint_opt(DWIDTH / 2, DHEIGHT / 5 * 3 + 16 + i * 16,
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foreground_color, background_color, DTEXT_CENTER,
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DTEXT_MIDDLE, menu_entries[i], selected ? '[' : ' ',
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selected ? ']' : ' ');
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@ -9,10 +9,4 @@
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void
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titlescreen_draw(struct TitleScreen titlescreen)
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{
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dprint_opt(DWIDTH / 2, DHEIGHT * 1 / 3, ZX_WHITE, C_NONE, DTEXT_CENTER,
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DTEXT_MIDDLE, GAME_NAME);
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dprint_opt(DWIDTH / 2, DHEIGHT * 2 / 3, ZX_WHITE, C_NONE, DTEXT_CENTER,
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DTEXT_MIDDLE, "Press Shift");
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dprint_opt(DWIDTH / 2, DHEIGHT - 2, ZX_WHITE, C_NONE, DTEXT_CENTER,
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DTEXT_BOTTOM, "Game by KikooDX (2021) - " VERSION);
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}
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