Commit Graph

34 Commits

Author SHA1 Message Date
KikooDX 75a148bd6b levels: new level pack (+4) 2021-08-08 23:01:32 +02:00
KikooDX 670c96cfeb bump gint version & tweak trail settings 2021-08-07 18:05:15 +02:00
KikooDX c16a687ccb levels: new level 'elims' 2021-05-29 12:00:46 +02:00
KikooDX 11590f7ba9 levels: rework pack 3 2021-05-28 18:01:09 +02:00
KikooDX b0879e9e03 name and first release :D 2021-05-28 18:01:09 +02:00
KikooDX daef840f98 levels: new level 'limited' 2021-05-28 17:17:41 +02:00
KikooDX 55d386696f game flow (pun intended) 2021-05-27 16:53:40 +02:00
KikooDX 64a702ec52 water 2021-05-27 16:20:47 +02:00
KikooDX 2f6c647f12 many changes boring to add separatly 2021-05-27 12:24:31 +02:00
KikooDX c161726fff levels: new level 'roots' 2021-05-09 02:49:28 +02:00
KikooDX 25d928cef1 level loading: bundle levels in binary
This doesn't replace the BFile loading system. This method is safer,
faster and doesn't use gint_switch. The BFile system can be reused for
additionnal features, such as custom user levels (definitly NOT coming
in the first public release).
2021-05-08 02:22:17 +02:00
KikooDX 54cb86bc78 new bouncer tile
Inspired by ESJ2 :)
2021-05-07 00:32:41 +02:00
KikooDX a11b9d1c52 pause
Take a break and sip your tea.
2021-05-07 00:09:37 +02:00
KikooDX 6056b7d22d Level selection menu 2021-05-07 00:09:37 +02:00
KikooDX b8a0ace053 levels: new level 'secrets' 2021-05-07 00:09:37 +02:00
KikooDX 4e980e103e upgrade gint and libimg 2021-05-06 13:48:28 +02:00
KikooDX 9761a8f341 Trail of swag 2021-05-06 13:48:28 +02:00
KikooDX f9df721d54 Player animations 2021-05-06 13:48:28 +02:00
KikooDX 743de284e6 Nice menu and ZX colors 2021-05-06 13:48:28 +02:00
KikooDX ec4360e529 Boilerplate for level selection & input manager 2021-05-06 13:48:28 +02:00
KikooDX 03e007770d Custom font (WIP) 2021-05-06 13:48:28 +02:00
KikooDX 87d6abbb42 Game state machine 2021-05-06 13:48:28 +02:00
KikooDX be9c9ea800 Get rid of libimg
I don't need the features of libimg after all, and bopti images are faster.
2021-05-06 13:48:25 +02:00
KikooDX 78458ecd93 Transitions step 1 2021-05-06 13:48:25 +02:00
KikooDX 5d5cc7fb8c Improved visuals of the game
New animations, reworked parts of tileset, code, etc.
2021-05-06 13:48:25 +02:00
KikooDX 7326e28e6b Graphics update
* Remade tileset
* Implement autotiling
* Implement animations and particle engine
* Create gold pickup animation
2021-05-06 13:48:25 +02:00
KikooDX 2c983c18bf CMakeLists.txt: add script and dependency to automate level listing 2021-05-06 13:48:22 +02:00
KikooDX 184498f947 Use libimg for drawing
This will come handy later on.
2021-05-06 13:48:22 +02:00
KikooDX ae1fbb12b5 Mid-air jumps ('bursts')
It feels great. I love it.
2021-05-03 00:49:03 +02:00
KikooDX 968eb3d96c Drill base
With state machine!
2021-05-03 00:49:03 +02:00
KikooDX b5ccc8536c Simple physic engine 2021-05-03 00:49:03 +02:00
KikooDX 1c7bd74837 Player update base and collision code 2021-05-03 00:49:03 +02:00
KikooDX 4448056c07 Player base
We'll call this fancy little dude Stillness.
2021-05-03 00:49:03 +02:00
KikooDX e1db9dc69a Project base 2021-05-03 00:49:03 +02:00