Commit Graph

9 Commits

Author SHA1 Message Date
KikooDX 55d386696f game flow (pun intended) 2021-05-27 16:53:40 +02:00
KikooDX 64a702ec52 water 2021-05-27 16:20:47 +02:00
KikooDX 25d928cef1 level loading: bundle levels in binary
This doesn't replace the BFile loading system. This method is safer,
faster and doesn't use gint_switch. The BFile system can be reused for
additionnal features, such as custom user levels (definitly NOT coming
in the first public release).
2021-05-08 02:22:17 +02:00
KikooDX febebf43e5 optimisation: make drawing level faster
No more framedrops. Nice.
2021-05-06 13:48:25 +02:00
KikooDX 9d9339e921 Tileset rendering optimisations 2021-05-06 13:48:25 +02:00
KikooDX 78458ecd93 Transitions step 1 2021-05-06 13:48:25 +02:00
KikooDX 7326e28e6b Graphics update
* Remade tileset
* Implement autotiling
* Implement animations and particle engine
* Create gold pickup animation
2021-05-06 13:48:25 +02:00
KikooDX 6bd8858e78 Gold and exit lock 2021-05-03 00:49:03 +02:00
KikooDX e1db9dc69a Project base 2021-05-03 00:49:03 +02:00