KikooDX
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f9df721d54
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Player animations
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2021-05-06 13:48:28 +02:00 |
KikooDX
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743de284e6
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Nice menu and ZX colors
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2021-05-06 13:48:28 +02:00 |
KikooDX
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ec4360e529
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Boilerplate for level selection & input manager
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2021-05-06 13:48:28 +02:00 |
KikooDX
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03e007770d
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Custom font (WIP)
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2021-05-06 13:48:28 +02:00 |
KikooDX
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87d6abbb42
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Game state machine
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2021-05-06 13:48:28 +02:00 |
KikooDX
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be9c9ea800
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Get rid of libimg
I don't need the features of libimg after all, and bopti images are faster.
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2021-05-06 13:48:25 +02:00 |
KikooDX
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78458ecd93
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Transitions step 1
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2021-05-06 13:48:25 +02:00 |
KikooDX
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5d5cc7fb8c
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Improved visuals of the game
New animations, reworked parts of tileset, code, etc.
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2021-05-06 13:48:25 +02:00 |
KikooDX
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7326e28e6b
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Graphics update
* Remade tileset
* Implement autotiling
* Implement animations and particle engine
* Create gold pickup animation
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2021-05-06 13:48:25 +02:00 |
KikooDX
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2c983c18bf
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CMakeLists.txt: add script and dependency to automate level listing
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2021-05-06 13:48:22 +02:00 |
KikooDX
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184498f947
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Use libimg for drawing
This will come handy later on.
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2021-05-06 13:48:22 +02:00 |
KikooDX
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ae1fbb12b5
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Mid-air jumps ('bursts')
It feels great. I love it.
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2021-05-03 00:49:03 +02:00 |
KikooDX
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968eb3d96c
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Drill base
With state machine!
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2021-05-03 00:49:03 +02:00 |
KikooDX
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b5ccc8536c
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Simple physic engine
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2021-05-03 00:49:03 +02:00 |
KikooDX
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1c7bd74837
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Player update base and collision code
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2021-05-03 00:49:03 +02:00 |
KikooDX
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4448056c07
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Player base
We'll call this fancy little dude Stillness.
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2021-05-03 00:49:03 +02:00 |
KikooDX
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e1db9dc69a
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Project base
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2021-05-03 00:49:03 +02:00 |