KikooDX
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d585e2db6f
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clang-format: break after top level definitions
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2021-05-06 13:48:28 +02:00 |
KikooDX
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fb0ded84f5
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Change line limit from 72 to 80
Lot of files were messy because of the small limit
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2021-05-06 13:48:28 +02:00 |
KikooDX
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febebf43e5
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optimisation: make drawing level faster
No more framedrops. Nice.
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2021-05-06 13:48:25 +02:00 |
KikooDX
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b845dd850d
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Fix transitions and add horizontal ones
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2021-05-06 13:48:25 +02:00 |
KikooDX
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9d9339e921
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Tileset rendering optimisations
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2021-05-06 13:48:25 +02:00 |
KikooDX
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78458ecd93
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Transitions step 1
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2021-05-06 13:48:25 +02:00 |
KikooDX
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5d5cc7fb8c
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Improved visuals of the game
New animations, reworked parts of tileset, code, etc.
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2021-05-06 13:48:25 +02:00 |
KikooDX
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7326e28e6b
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Graphics update
* Remade tileset
* Implement autotiling
* Implement animations and particle engine
* Create gold pickup animation
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2021-05-06 13:48:25 +02:00 |
KikooDX
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d27c73cf38
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New level (breach) and minor changes
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2021-05-06 13:48:25 +02:00 |
KikooDX
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c89a04a27b
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Display level name
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2021-05-06 13:48:22 +02:00 |
KikooDX
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85dc08d013
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While loops instead of for where possible & get rid of goto
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2021-05-06 13:48:22 +02:00 |
KikooDX
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2c983c18bf
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CMakeLists.txt: add script and dependency to automate level listing
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2021-05-06 13:48:22 +02:00 |
KikooDX
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4b1b4abbea
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Renamed levels
0000 -> pillars
0001 -> human
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2021-05-06 13:48:22 +02:00 |
KikooDX
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184498f947
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Use libimg for drawing
This will come handy later on.
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2021-05-06 13:48:22 +02:00 |
KikooDX
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6bd8858e78
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Gold and exit lock
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2021-05-03 00:49:03 +02:00 |
KikooDX
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a296033f51
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Death and next level events
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2021-05-03 00:49:03 +02:00 |
KikooDX
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e1db9dc69a
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Project base
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2021-05-03 00:49:03 +02:00 |