KikooDX
|
d585e2db6f
|
clang-format: break after top level definitions
|
2021-05-06 13:48:28 +02:00 |
KikooDX
|
f9df721d54
|
Player animations
|
2021-05-06 13:48:28 +02:00 |
KikooDX
|
fb0ded84f5
|
Change line limit from 72 to 80
Lot of files were messy because of the small limit
|
2021-05-06 13:48:28 +02:00 |
KikooDX
|
febebf43e5
|
optimisation: make drawing level faster
No more framedrops. Nice.
|
2021-05-06 13:48:25 +02:00 |
KikooDX
|
be9c9ea800
|
Get rid of libimg
I don't need the features of libimg after all, and bopti images are faster.
|
2021-05-06 13:48:25 +02:00 |
KikooDX
|
5d5cc7fb8c
|
Improved visuals of the game
New animations, reworked parts of tileset, code, etc.
|
2021-05-06 13:48:25 +02:00 |
KikooDX
|
7326e28e6b
|
Graphics update
* Remade tileset
* Implement autotiling
* Implement animations and particle engine
* Create gold pickup animation
|
2021-05-06 13:48:25 +02:00 |
KikooDX
|
c89a04a27b
|
Display level name
|
2021-05-06 13:48:22 +02:00 |
KikooDX
|
85dc08d013
|
While loops instead of for where possible & get rid of goto
|
2021-05-06 13:48:22 +02:00 |
KikooDX
|
2ae52f334c
|
Margins, gold and switch improvements, changed player size
|
2021-05-06 13:48:22 +02:00 |
KikooDX
|
6bd8858e78
|
Gold and exit lock
|
2021-05-03 00:49:03 +02:00 |
KikooDX
|
b5ccc8536c
|
Simple physic engine
|
2021-05-03 00:49:03 +02:00 |
KikooDX
|
1c7bd74837
|
Player update base and collision code
|
2021-05-03 00:49:03 +02:00 |