Commit Graph

13 Commits

Author SHA1 Message Date
KikooDX d585e2db6f clang-format: break after top level definitions 2021-05-06 13:48:28 +02:00
KikooDX f9df721d54 Player animations 2021-05-06 13:48:28 +02:00
KikooDX fb0ded84f5 Change line limit from 72 to 80
Lot of files were messy because of the small limit
2021-05-06 13:48:28 +02:00
KikooDX febebf43e5 optimisation: make drawing level faster
No more framedrops. Nice.
2021-05-06 13:48:25 +02:00
KikooDX be9c9ea800 Get rid of libimg
I don't need the features of libimg after all, and bopti images are faster.
2021-05-06 13:48:25 +02:00
KikooDX 5d5cc7fb8c Improved visuals of the game
New animations, reworked parts of tileset, code, etc.
2021-05-06 13:48:25 +02:00
KikooDX 7326e28e6b Graphics update
* Remade tileset
* Implement autotiling
* Implement animations and particle engine
* Create gold pickup animation
2021-05-06 13:48:25 +02:00
KikooDX c89a04a27b Display level name 2021-05-06 13:48:22 +02:00
KikooDX 85dc08d013 While loops instead of for where possible & get rid of goto 2021-05-06 13:48:22 +02:00
KikooDX 2ae52f334c Margins, gold and switch improvements, changed player size 2021-05-06 13:48:22 +02:00
KikooDX 6bd8858e78 Gold and exit lock 2021-05-03 00:49:03 +02:00
KikooDX b5ccc8536c Simple physic engine 2021-05-03 00:49:03 +02:00
KikooDX 1c7bd74837 Player update base and collision code 2021-05-03 00:49:03 +02:00