KikooDX
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d585e2db6f
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clang-format: break after top level definitions
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2021-05-06 13:48:28 +02:00 |
KikooDX
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f9df721d54
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Player animations
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2021-05-06 13:48:28 +02:00 |
KikooDX
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743de284e6
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Nice menu and ZX colors
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2021-05-06 13:48:28 +02:00 |
KikooDX
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fb0ded84f5
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Change line limit from 72 to 80
Lot of files were messy because of the small limit
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2021-05-06 13:48:28 +02:00 |
KikooDX
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6287fe306c
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Advance on game state organisation
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2021-05-06 13:48:28 +02:00 |
KikooDX
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be9c9ea800
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Get rid of libimg
I don't need the features of libimg after all, and bopti images are faster.
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2021-05-06 13:48:25 +02:00 |
KikooDX
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78458ecd93
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Transitions step 1
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2021-05-06 13:48:25 +02:00 |
KikooDX
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c89a04a27b
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Display level name
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2021-05-06 13:48:22 +02:00 |
KikooDX
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184498f947
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Use libimg for drawing
This will come handy later on.
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2021-05-06 13:48:22 +02:00 |
KikooDX
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6bd8858e78
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Gold and exit lock
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2021-05-03 00:49:03 +02:00 |
KikooDX
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ae1fbb12b5
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Mid-air jumps ('bursts')
It feels great. I love it.
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2021-05-03 00:49:03 +02:00 |
KikooDX
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968eb3d96c
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Drill base
With state machine!
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2021-05-03 00:49:03 +02:00 |
KikooDX
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e47d3fb4b2
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Player can jump
Jump in the air, touch the sky
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2021-05-03 00:49:03 +02:00 |
KikooDX
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b5ccc8536c
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Simple physic engine
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2021-05-03 00:49:03 +02:00 |
KikooDX
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1c7bd74837
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Player update base and collision code
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2021-05-03 00:49:03 +02:00 |
KikooDX
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4448056c07
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Player base
We'll call this fancy little dude Stillness.
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2021-05-03 00:49:03 +02:00 |