KikooDX
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d585e2db6f
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clang-format: break after top level definitions
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2021-05-06 13:48:28 +02:00 |
KikooDX
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f9df721d54
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Player animations
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2021-05-06 13:48:28 +02:00 |
KikooDX
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fb0ded84f5
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Change line limit from 72 to 80
Lot of files were messy because of the small limit
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2021-05-06 13:48:28 +02:00 |
KikooDX
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ec4360e529
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Boilerplate for level selection & input manager
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2021-05-06 13:48:28 +02:00 |
KikooDX
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febebf43e5
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optimisation: make drawing level faster
No more framedrops. Nice.
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2021-05-06 13:48:25 +02:00 |
KikooDX
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5d5cc7fb8c
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Improved visuals of the game
New animations, reworked parts of tileset, code, etc.
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2021-05-06 13:48:25 +02:00 |
KikooDX
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c89a04a27b
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Display level name
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2021-05-06 13:48:22 +02:00 |
KikooDX
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85dc08d013
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While loops instead of for where possible & get rid of goto
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2021-05-06 13:48:22 +02:00 |
KikooDX
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ae1fbb12b5
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Mid-air jumps ('bursts')
It feels great. I love it.
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2021-05-03 00:49:03 +02:00 |
KikooDX
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968eb3d96c
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Drill base
With state machine!
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2021-05-03 00:49:03 +02:00 |
KikooDX
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78f82daf8c
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Slight changes to physic values ; add variable jump height
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2021-05-03 00:49:03 +02:00 |
KikooDX
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e47d3fb4b2
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Player can jump
Jump in the air, touch the sky
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2021-05-03 00:49:03 +02:00 |
KikooDX
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b5ccc8536c
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Simple physic engine
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2021-05-03 00:49:03 +02:00 |
KikooDX
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4448056c07
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Player base
We'll call this fancy little dude Stillness.
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2021-05-03 00:49:03 +02:00 |