Commit Graph

14 Commits

Author SHA1 Message Date
KikooDX d585e2db6f clang-format: break after top level definitions 2021-05-06 13:48:28 +02:00
KikooDX f9df721d54 Player animations 2021-05-06 13:48:28 +02:00
KikooDX fb0ded84f5 Change line limit from 72 to 80
Lot of files were messy because of the small limit
2021-05-06 13:48:28 +02:00
KikooDX ec4360e529 Boilerplate for level selection & input manager 2021-05-06 13:48:28 +02:00
KikooDX febebf43e5 optimisation: make drawing level faster
No more framedrops. Nice.
2021-05-06 13:48:25 +02:00
KikooDX 5d5cc7fb8c Improved visuals of the game
New animations, reworked parts of tileset, code, etc.
2021-05-06 13:48:25 +02:00
KikooDX c89a04a27b Display level name 2021-05-06 13:48:22 +02:00
KikooDX 85dc08d013 While loops instead of for where possible & get rid of goto 2021-05-06 13:48:22 +02:00
KikooDX ae1fbb12b5 Mid-air jumps ('bursts')
It feels great. I love it.
2021-05-03 00:49:03 +02:00
KikooDX 968eb3d96c Drill base
With state machine!
2021-05-03 00:49:03 +02:00
KikooDX 78f82daf8c Slight changes to physic values ; add variable jump height 2021-05-03 00:49:03 +02:00
KikooDX e47d3fb4b2 Player can jump
Jump in the air, touch the sky
2021-05-03 00:49:03 +02:00
KikooDX b5ccc8536c Simple physic engine 2021-05-03 00:49:03 +02:00
KikooDX 4448056c07 Player base
We'll call this fancy little dude Stillness.
2021-05-03 00:49:03 +02:00