/* SPDX-License-Identifier: GPL-3.0-or-later */ /* Copyright (C) 2021 KikooDX */ #pragma once #include "input.h" struct Pause { int cursor; }; struct Pause pause_init(void); /* Return 1 if game state should change. */ int pause_update(struct Pause *restrict pause, struct Input input); void pause_draw(struct Pause pause);