/* SPDX-License-Identifier: GPL-3.0-or-later */ /* Copyright (C) 2021 KikooDX */ #include "conf.h" #include "level.h" #include "player.h" #include extern struct Level level; extern bopti_image_t bimg_player; extern bopti_image_t bimg_burst; void player_draw(struct Player player) { dimage(player.x, player.y, &bimg_player); if (player.air_state == AirRising && player.jumps_left < AIR_JUMPS) dimage(player.x, player.y + PLAYER_HEIGHT, &bimg_burst); dprint(2, 2, C_WHITE, "%d", level.gold); }