/* SPDX-License-Identifier: GPL-3.0-or-later */ /* Copyright (C) 2021 KikooDX */ #pragma once #include "input.h" struct TitleScreen { int placeholder; }; struct TitleScreen titlescreen_init(void); /* Return 1 if game state should change. */ int titlescreen_update(struct TitleScreen *restrict titlescreen, struct Input input); void titlescreen_draw(struct TitleScreen titlescreen);