/* SPDX-License-Identifier: GPL-3.0-or-later */ /* Copyright (C) 2021 KikooDX */ #include "input.h" #include "titlescreen.h" #include /* Return 1 if game state should change. */ int titlescreen_update(struct TitleScreen *titlescreen, struct Input input) { if (input.keystates[K_A] == KS_PRESS) { return 1; } return 0; }