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momento/src/player/draw.c
KikooDX 184498f947 Use libimg for drawing
This will come handy later on.
2021-05-06 13:48:22 +02:00

23 lines
553 B
C

/* SPDX-License-Identifier: GPL-3.0-or-later */
/* Copyright (C) 2021 KikooDX */
#include "conf.h"
#include "level.h"
#include "player.h"
#include <gint/display.h>
#include <libimg.h>
extern struct Level level;
extern img_t const img_player;
extern bopti_image_t const bimg_burst;
void player_draw(struct Player player)
{
img_render_vram(img_player, player.x, player.y);
if (player.air_state == AirRising &&
player.jumps_left < AIR_JUMPS)
dimage(player.x, player.y + PLAYER_HEIGHT, &bimg_burst);
dprint(2, 2, C_WHITE, "%d", level.gold);
}