mirror of https://git.sr.ht/~kikoodx/momento
30 lines
938 B
C
30 lines
938 B
C
/* SPDX-License-Identifier: GPL-3.0-or-later */
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/* Copyright (C) 2021 KikooDX */
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#pragma once
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#include "conf.h"
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#include "input.h"
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#include <gint/display.h>
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#define PACKBOX_PADDING_Y 16
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#define PACKBOX_WIDTH (DWIDTH / 2 - PACKBOX_PADDING_Y)
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#define PACKBOX_PADDING_X (PACKBOX_WIDTH / 3)
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#define PACKBOX_SPACING \
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(PACKBOX_WIDTH - PACKBOX_PADDING_X + (DWIDTH - PACKBOX_WIDTH) / 2)
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#define PACKBOX_BORDER_UNS 2
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#define PACKBOX_BORDER_SEL 4
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#define PACKBOX_TRANSITION_SPEED (1.0 / 40.0)
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struct LevelSelection {
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int pack_cursor;
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int visual_cursor;
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float transition;
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float transition_speed;
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};
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struct LevelSelection levelselection_init(void);
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/* Return 1 if game state should change. */
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int levelselection_update(struct LevelSelection *levelselection,
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struct Input input);
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void levelselection_draw(struct LevelSelection levelselection);
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