momento/src/player/collide.c

76 lines
2.0 KiB
C

/* SPDX-License-Identifier: GPL-3.0-or-later */
/* Copyright (C) 2021 KikooDX */
#include "conf.h"
#include "level.h"
#include "player.h"
#include "tiles.h"
extern struct Level level;
static Tile collide_single(int x, int y);
static int collide_sub_single(int x, int y, Tile sub, Tile rep);
void player_collide(Tile collisions[COLLIDE_POINTS], int x, int y)
{
const int rx = x + PLAYER_WIDTH - 1;
const int dy = y + PLAYER_HEIGHT - 1;
collisions[UP_LEFT] = collide_single(x, y);
collisions[UP_RIGHT] = collide_single(rx, y);
collisions[DOWN_LEFT] = collide_single(x, dy);
collisions[DOWN_RIGHT] = collide_single(rx, dy);
}
int player_collide_tile(Tile collisions[COLLIDE_POINTS], int x, int y,
Tile tile, int update)
{
int i;
if (update)
player_collide(collisions, x, y);
for (i = 0; i < COLLIDE_POINTS; i += 1)
if (collisions[i] == tile)
return 1;
return 0;
}
/* collide and replace tiles, return the number of tiles affecter */
int player_collide_sub(int x, int y, Tile sub, Tile rep)
{
const int rx = x + PLAYER_WIDTH - 1;
const int dy = y + PLAYER_HEIGHT - 1;
return collide_sub_single(x, y, sub, rep) +
collide_sub_single(rx, y, sub, rep) +
collide_sub_single(x, dy, sub, rep) +
collide_sub_single(rx, dy, sub, rep);
}
int player_collide_solid(int x, int y)
{
Tile collisions[COLLIDE_POINTS];
return player_collide_tile(collisions, x, y, TILE_SOLID, 1);
}
static Tile collide_single(int x, int y)
{
const int tx = x / TILE_WIDTH;
const int ty = y / TILE_WIDTH;
/* out of bounds handling */
if (x < 0 || y < 0 || tx >= level.width || ty >= level.height)
return TILE_OOB;
return level.data[tx + ty * level.width];
}
/* try collide and replace tile at pixel position, return 1 if tile
* replaced */
static int collide_sub_single(int x, int y, Tile sub, Tile rep)
{
if (collide_single(x, y) == sub) {
const int tile_index =
(int)(x / TILE_WIDTH) +
(int)(y / TILE_WIDTH) * level.width;
level.data[tile_index] = rep;
return 1;
}
return 0;
}