mirror of https://git.sr.ht/~kikoodx/momento
59 lines
1.3 KiB
C
59 lines
1.3 KiB
C
/* SPDX-License-Identifier: GPL-3.0-or-later */
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/* Copyright (C) 2021 KikooDX */
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#include "conf.h"
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#include "level.h"
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#include "particles.h"
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#include "player.h"
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#include "tiles.h"
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#include <libimg.h>
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extern struct Level level;
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extern img_t img_player_blink;
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extern img_t img_player_idle;
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extern img_t img_player_jump;
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extern img_t img_player_walk;
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struct Player
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player_init(void)
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{
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int x = 0;
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int y = 0;
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struct Player player = {
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.spd_x = 0.0,
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.spd_y = 0.0,
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.rem_x = 0.0,
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.rem_y = 0.0,
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.jump_buffer = 0,
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.jump_grace = 0,
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.jumps_left = 0,
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.air_state = AirNeutral,
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.trail_state = 0,
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};
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/* initialize animations */
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player.blink_anim = particle_init(&img_player_blink, 0, 0, 10, 4, 0, 0);
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player.idle_anim = particle_init(&img_player_idle, 0, 0, 10, 1, 1, 0);
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player.jump_anim = particle_init(&img_player_jump, 0, 0, 8, 6, 0, 0);
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player.walk_anim = particle_init(&img_player_walk, 0, 0, 12, 6, 1, 0);
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player.anim = player.idle_anim;
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/* find spawn position in level */
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x = level.width;
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while (x-- > 0) {
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y = level.height;
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while (y-- > 0) {
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if (level.data[x + y * level.width] == TILE_START) {
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/* set player position */
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player.x = x * TILE_WIDTH +
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(TILE_WIDTH - PLAYER_WIDTH) / 2;
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player.y = y * TILE_HEIGHT + TILE_HEIGHT -
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PLAYER_HEIGHT;
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return player;
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}
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}
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}
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return player;
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}
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