Fix colors.

This commit is contained in:
KikooDX 2021-03-04 17:42:24 +01:00
parent 7f72ba9dad
commit 6eb71bc83f
2 changed files with 9 additions and 9 deletions

View File

@ -128,9 +128,9 @@ void player_draw(Player player) {
/* Draw colored rectangle depending on player state. */
u32 color = 0;
if (player.stun)
color = C_RGB((230/4), (41/4), (55/4)); /* Red. */
color = C_RGB(230/8, 41/8, 55/8); /* Red. */
else
color = C_RGB((0/4), (121/4), (241/4)); /* Blue. */
color = C_RGB(0/8, 121/8, 241/8); /* Blue. */
const vec2_int_t x = player.pos.x + DRAW_OFFSET_X;
const vec2_int_t y = player.pos.y + DRAW_OFFSET_Y;
drect(x, y, x + PLAYER_WIDTH - 1, y + PLAYER_HEIGHT - 1, color);

View File

@ -11,13 +11,13 @@
u32 tile_color(tile_t tile) {
int color = 0;
switch (tile) {
case AIR_TILE: color = C_RGB((0/4), (0/4), (0/4)); break;
case SOLID_TILE: color = C_RGB((10/4), (210/4), (180/4)); break;
case PAIN_TILE: color = C_RGB((210/4), (10/4), (180/4)); break;
case SPAWN_TILE: color = C_RGB((20/4), (220/4), (20/4)); break;
case EXIT_TILE: color = C_RGB((250/4), (220/4), (10/4)); break;
case KEY_TILE: color = C_RGB((210/4), (210/4), (210/4)); break;
case SEMI_SOLID_TILE: color = C_RGB((5/4), (105/4), (90/4)); break;
case AIR_TILE: color = C_RGB(0/8, 0/8, 0/8); break;
case SOLID_TILE: color = C_RGB(10/8, 210/8, 180/8); break;
case PAIN_TILE: color = C_RGB(210/8, 10/8, 180/8); break;
case SPAWN_TILE: color = C_RGB(20/8, 220/8, 20/8); break;
case EXIT_TILE: color = C_RGB(250/8, 220/8, 10/8); break;
case KEY_TILE: color = C_RGB(210/8, 210/8, 210/8); break;
case SEMI_SOLID_TILE: color = C_RGB(5/8, 105/8, 90/8); break;
}
return color;
}