Keys left bugfix and manual restart added.
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@ -21,7 +21,6 @@ void player_init(Player *player) {
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player->facing = 1;
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player->stun = false;
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player->knocked = false;
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player->keys_left = 0;
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player->jump_buffer = 0;
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player->coyot = 0;
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}
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@ -124,6 +123,8 @@ void player_update(Player *player, Level *level, Input input, u8 *level_id) {
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*level_id += 1;
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level_load(level, player, *level_id);
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}
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else if (input_is_pressed(input, K_RESTART)) /* Manual restart. */
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level_load(level, player, *level_id);
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}
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void player_draw(Player player, i16 y_offset) {
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