/* SPDX-License-Identifier: MIT * Copyright (c) 2021 KikooDX * This file is part of * [Painfull Success CG](https://git.sr.ht/~kikoodx/painfull-success-cg), * which is MIT licensed. The MIT license requires this copyright notice to be * included in all copies and substantial portions of the software. */ #pragma once #include #include #include "vec2.h" #include "level.h" typedef struct Player{ Vec2 pos; Vec2 spd; int8_t facing; bool stun; bool knocked; uint8_t keys_left; uint8_t jump_buffer; uint8_t coyot; } Player; Player player_init(); void player_update(Player *player, Level *level, uint8_t *level_id); void player_draw(Player player); /* Helper functions. */ int8_t sign(vec2_int_t value);