#include #include "input.h" void input_update(Input *input) { /* Read full input stream. */ clearevents(); /* For each key, update state. */ for (int i = 0; i < KEYS_COUNT; ++i) { uint8_t *state = &input->states[i]; const uint8_t key = input->keys[i]; /* See if the key is pressed. */ const bool pressed = keydown(key); /* Update input status. */ if (pressed) { if (*state == S_RELEASED || *state == S_UP) *state = S_PRESSED; else *state = S_DOWN; } else { if (*state == S_PRESSED || *state == S_DOWN) *state = S_RELEASED; else *state = S_UP; } } } void input_init(Input *input) { /* initialize all values to S_UP, avoid random bugs */ input->keys[K_LEFT] = KEY_LEFT; input->keys[K_RIGHT] = KEY_RIGHT; input->keys[K_DOWN] = KEY_DOWN; input->keys[K_JUMP] = KEY_SHIFT; input->keys[K_RESTART] = KEY_6; input->keys[K_EXIT] = KEY_EXIT; for (int i = 0; i < KEYS_COUNT; ++i) input->states[i] = S_UP; } bool input_is_pressed(Input *input, uint8_t key) { return input->states[key] == S_PRESSED; } bool input_is_down(Input *input, uint8_t key) { return (input->states[key] == S_DOWN) || (input->states[key] == S_PRESSED); } bool input_is_released(Input *input, uint8_t key) { return input->states[key] == S_RELEASED; } bool input_is_up(Input *input, uint8_t key) { return (input->states[key] == S_UP) || (input->states[key] == S_RELEASED); }