#include #include "tiles.h" int tile_color(tile_t tile) { int color = 0; switch (tile) { case AIR_TILE: color = C_RGB(0, 0, 0); break; case SOLID_TILE: color = C_RGB(10, 210, 180); break; case PAIN_TILE: color = C_RGB(210, 10, 180); break; case SPAWN_TILE: color = C_RGB(20, 220, 20); break; case EXIT_TILE: color = C_RGB(250, 220, 10); break; case KEY_TILE: color = C_RGB(210, 210, 210); break; case SEMI_SOLID: color = C_RGB(5, 105, 90); break; } return color; }