#include "game.h" #include "grid.h" #include "player.h" #include "tiles.h" #include #include #include static void init_rand(void); /* return 1 to break */ static int main_loop(struct Game *restrict game); int main(void) { struct Game game; init_rand(); game = game_init(); while (!main_loop(&game)) { } game_deinit(game); return 1; } static void init_rand(void) { dclear(C_BLACK); dprint(0, 0, C_WHITE, "PRESS SHIFT"); dupdate(); unsigned int seed = 0; do { clearevents(); seed += 1; } while (keydown(KEY_SHIFT)); do { clearevents(); seed += 1; } while (!keydown(KEY_SHIFT)); srand(seed); } static int main_loop(struct Game *restrict game) { static int scroll_x = 1 << 13; if (scroll_x == 1 << 13) scroll_x = 99; clearevents(); player_update(&game->player, &game->floor); dclear(C_BLACK); grid_draw(game->floor, (scroll_x < 0) ? (scroll_x) : (0), 0); player_draw(game->player, (scroll_x < 0) ? (scroll_x) : (0), 0); dupdate(); scroll_x -= 1; return keydown(KEY_EXIT); }