#include "game.h" #include "grid.h" struct Game game_init(void) { struct Game game; game.state = GameFloor; game.floor = grid_new(1024, 14); grid_random_walker(&game.floor); game.player = player_init(0, game.floor.height / 2); game.rest = grid_new(25, 14); return game; } void game_deinit(struct Game game) { grid_free(game.floor); grid_free(game.rest); }