#include "player.h" #include "tiles.h" #include int player_draw(struct Player player, int scr_x, int scr_y) { const int x = scr_x + player.x * TILE_WIDTH; const int y = scr_y + player.y * TILE_HEIGHT; if (x < -TILE_WIDTH * 4) return 0; drect(x + 2, y + 2, x + TILE_WIDTH - 3, y + TILE_HEIGHT - 3, C_GREEN); dprint(0, 0, C_RGB(31, 31, 0), "$%d", *player.cash); return 1; }