19 lines
362 B
C
19 lines
362 B
C
#pragma once
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#include "grid.h"
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struct Player {
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int x;
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int y;
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int *cash;
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int left_held;
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int right_held;
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int up_held;
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int down_held;
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};
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struct Player player_init(int x, int y);
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void reset_cash(void);
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int player_draw(struct Player, int scr_x, int scr_y);
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/* return 1 on zone transition */
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int player_update(struct Player *restrict, struct Grid *restrict);
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