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#include "grid.h"
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#include "tiles.h"
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void grid_shop(struct Grid *restrict grid) {
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const int x_middle = grid->width / 2;
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const int y_middle = grid->height / 2;
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grid_set(grid, x_middle, y_middle, TILE_CONTRACTS);
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grid_set(grid, x_middle + 4, y_middle, TILE_ZONE_TRANSITION);
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}
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