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README update
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README
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README
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@ -20,8 +20,10 @@ $ <SLE binary path> -tileset <tileset> -level <KBLE level to open>
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Example:
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$ build/sle -tileset assets/tileset.png -level sample.kble
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USAGE
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=====
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SYNOPSIS
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========
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usage: sle -tileset path -level path [options]
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Two windows should appear. A main window, with the level you are
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currently editing, and a secondary one, containing the tileset you
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provided.
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@ -30,9 +32,8 @@ This software is controlled using a mice.
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Main window - Editing Area
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--------------------------
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Use then:
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* left click: draw with selected tile
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* right click: erase (tile 0)
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Left click: draw with selected tile
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Right click: erase (tile 0)
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Secondary window - Tile Picker
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------------------------------
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@ -43,9 +44,32 @@ Exit and save
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Close/kill the main window. The secondary window will close automaticly
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and your modifications to the level file will be writen to disk.
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CONFIGURATION
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=============
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Edit include/conf.h to configure the software. Read the comments!
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FLAGS
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======
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Mendatory flags
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---------------
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All these options take a path to a file as argument.
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-tileset Tileset image
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-level KBLE file
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Optionnal flags
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---------------
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All these options take integers as argument.
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-tile-width
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-tile-height
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-editor-width
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-editor-height
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-editor-target-fps
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-editor-off-x
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-editor-off-y
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-picker-target-fps
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-picker-padding
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DEFAULT CONFIGURATION
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=====================
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Edit include/conf.h to change default configuration. Read the comments!
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Don't forget to recompile after you made your modifications.
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LICENSE
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