From de64f2a56a35cb089496280f5bc7b07640779f89 Mon Sep 17 00:00:00 2001 From: KikooDX Date: Sat, 27 Mar 2021 15:49:29 +0100 Subject: [PATCH] fix: level rendering was broken with rectangle tilesets --- src/editing_area/draw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/editing_area/draw.c b/src/editing_area/draw.c index 4981493..cc96203 100644 --- a/src/editing_area/draw.c +++ b/src/editing_area/draw.c @@ -28,7 +28,7 @@ void level_draw(struct Level level, struct Options options, const Rectangle tile_rect = { (int)(tile % options.tileset_width) * options.tile_width, - (int)(tile / options.tileset_height) * + (int)(tile / options.tileset_width) * options.tile_height, options.tile_width, options.tile_height}; const Vector2 tile_pos = {