/* SPDX-License-Identifier: GPL-3.0-or-later */ /* Copyright (C) 2021 KikooDX */ #include "conf.h" #include "draw.h" #include "level.h" #include #include #include #include int main(int argc, char **argv) { struct Level level; level.data = NULL; /* check for argument count */ if (argc != 3) { fprintf(stderr, "ERROR: expected 2 arguments, got %d\n", argc - 1); return EXIT_FAILURE; }; /* initialize raylib */ InitWindow(window_width, window_height, "SLE"); SetTargetFPS(target_fps); /* load textures */ const Texture2D tileset = LoadTexture(argv[1]); assert(tileset.width > 0); /* load level */ level_read(&level, argv[2]); while (!WindowShouldClose()) { /* draw */ BeginDrawing(); ClearBackground(BLACK); level_draw(level, tileset); EndDrawing(); } /* save level */ level_write(level, argv[2]); /* deinit */ level_free(&level); CloseWindow(); return EXIT_SUCCESS; }