sle/README

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SLE
===
A simple project oriented single screen tilebased level editor.
SLE read and write KBLE level files.
=> https://git.sr.ht/~kikoodx/kble
COMPILATION
===========
Dependencies: raylib
$ git clone https://git.sr.ht/~kikoodx/sle
$ mkdir sle/build && cd sle/build
$ cmake ..
$ make
RUN
===
$ <SLE binary path> -tileset <tileset> -level <KBLE level to open>
Example:
$ build/sle -tileset assets/tileset.png -level sample.kble
USAGE
=====
Two windows should appear. A main window, with the level you are
currently editing, and a secondary one, containing the tileset you
provided.
This software is controlled using a mice.
Main window - Editing Area
--------------------------
Use then:
* left click: draw with selected tile
* right click: erase (tile 0)
Secondary window - Tile Picker
------------------------------
Left click on the tile you want to select.
Exit and save
-------------
Close/kill the main window. The secondary window will close automaticly
and your modifications to the level file will be writen to disk.
CONFIGURATION
=============
Edit include/conf.h to configure the software. Read the comments!
Don't forget to recompile after you made your modifications.
LICENSE
=======
Copyright (C) 2021 KikooDX <kikoodx@paranoici.org>
This software is under the GPL-3.0-or-later license.
See COPYING for more informations.