sle/src/editing_area/main.c

50 lines
949 B
C

/* SPDX-License-Identifier: GPL-3.0-or-later */
/* Copyright (C) 2021 KikooDX */
#include "conf.h"
#include "editing_area/draw.h"
#include "editing_area/level.h"
#include <raylib.h>
#include <stdlib.h>
int editing_area_main(int argc, char **argv)
{
struct Level level;
level.data = NULL;
/* initialize raylib */
InitWindow(game_window_width, game_window_height,
"SLE main window");
SetTargetFPS(target_fps);
/* load textures */
const Texture2D tileset = LoadTexture(argv[1]);
/* only process if tileset is well loaded */
if (tileset.width > 0) {
/* load level */
level_read(&level, argv[2]);
while (!WindowShouldClose()) {
/* draw */
BeginDrawing();
ClearBackground(BLACK);
level_draw(level, tileset);
EndDrawing();
}
/* save level */
level_write(level, argv[2]);
}
/* deinit */
level_free(&level);
/* unload textures */
UnloadTexture(tileset);
CloseWindow();
return EXIT_SUCCESS;
}