(README.md) Added store_rect() description
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@ -16,6 +16,9 @@ Invert the pixel color at (**x**;**y**).
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Invert all the pixels of the rectangle from (**x**;**y**) of size **w** (width)
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times **h** (height).
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`store_rect(x: int, y: int, w:int, h: int) -> SpriteRaw` :
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Store all the pixels of the given area in a `SpriteRaw`.
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## Sprite classes (WIP)
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`SpriteIndexed` : indexed sprite. Draw using pallets.
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