unnamed-platformer/src/levels.c

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#include "levels.h"
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#include <gint/std/string.h>
void set_level(unsigned char level_id, char *level) {
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switch (level_id)
{
case 0:
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memcpy(level, "..........................00000000000000000000000..0.....................0..0.....................0..0.....................0..0.....................0..0.....................0..0.....................0..0.....................0..0.....................0..0s....................0..0.....................0..00000000000000000000000..........................", 350);
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break;
}
}