unnamed-platformer/src/draw.c

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#include <gint/display.h>
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#define PLAYER_SIDES 5
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#define BG_COLOR 0
#define LEVEL_WIDTH 28
#define DRAW_OFFSET_Y -24
#define DRAW_OFFSET_X -27
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extern image_t img_player; //player texture, 12x12
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void draw_player(int old_x, int old_y, int x, int y)
{
if (old_x != x || old_y != y)
{
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drect(old_x * 2 + DRAW_OFFSET_X, old_y * 2 + DRAW_OFFSET_Y,
(old_x + PLAYER_SIDES) * 2 + 1 + DRAW_OFFSET_X,
(old_y + PLAYER_SIDES) * 2 + 1 + DRAW_OFFSET_Y, BG_COLOR);
dimage(x * 2 + DRAW_OFFSET_X, y * 2 + DRAW_OFFSET_Y, &img_player);
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}
}
void draw_level(char level[])
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{
dclear(BG_COLOR);
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extern image_t img_ground; //ground texture, 16x16
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extern image_t img_spike; //spike texture, 16x16
extern image_t img_elevator; //elevator texture, 16x16
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unsigned int i = 0;
unsigned int x = 0;
unsigned int y = 0;
while (i != LEVEL_WIDTH*17)
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{
switch (level[i])
{
case '0':
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dimage(x * 2 + DRAW_OFFSET_X, y * 2 + DRAW_OFFSET_Y, &img_ground);
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break;
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case 'v':
dimage(x * 2 + DRAW_OFFSET_X, y * 2 + DRAW_OFFSET_Y, &img_spike);
break;
case '^':
dimage(x * 2 + DRAW_OFFSET_X, y * 2 + DRAW_OFFSET_Y, &img_elevator);
break;
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}
x += 8;
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if (x == 8*LEVEL_WIDTH)
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{
x = 0;
y += 8;
}
i++;
}
}