unnamed-platformer/src/main.c

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#include <gint/keyboard.h>
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#include <gint/timer.h>
#include <gint/clock.h>
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#include "draw.h"
#include "collide.h"
#include "levels.h"
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void jump_test(char *jump_pressed, char *jump_buffer, unsigned int *jump_hold); //test if jump pressed
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char sgn(int number); //return the sign of input double
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int callback(volatile void *arg)
{
volatile int *has_ticked = arg;
*has_ticked = 1;
return 0;
}
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int main(void)
{
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volatile int has_ticked = 1; //fps cap
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char level[14*25];
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unsigned char level_id = 0;
char jump_pressed = 0; //avoid holding jump
char jump_buffer = 0; //jump buffer, last 3 frames
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unsigned int jump_hold = 0; //number of consecutive frames jump has been held
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double vspd = 0; //player vertical speed
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char hspd = 0; //player horizontal speed
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char on_ground = 6; //remember if player is on solid
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int player_x = 0;
int player_y = 0;
int old_x, old_y;
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const double jump_spd = -4; //default jump speed
const double grav = 0.2;
const double min_vspd = -8;
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dclear(0); //0 -> black
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set_level(level_id, level);
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draw_level(level, &player_x, &player_y);
old_x = player_x + 1; //offset to draw it on first cycle
old_y = player_y;
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//fps cap timer
timer_setup(0, timer_delay(0, 16667), 0, callback, &has_ticked);
timer_start(0);
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while (1) {
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while(!has_ticked) sleep();
has_ticked = 0;
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draw_player(old_x, old_y, player_x, player_y);
dupdate();
old_x = player_x;
old_y = player_y;
pollevent();
//horizontal movement
hspd = 0;
if (keydown(KEY_LEFT)) hspd--;
if (keydown(KEY_RIGHT)) hspd++;
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if (!collide(player_x + hspd, player_y, level, '0'))
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{
player_x += hspd;
}
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//ground detection
if (collide(player_x, player_y + 1, level, '0')) on_ground = 6;
else
{
if (vspd > min_vspd) vspd += grav;
if (on_ground) on_ground--;
}
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//vertical movement
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jump_test(&jump_pressed, &jump_buffer, &jump_hold);
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//if jump is pressed and on ground
if (jump_buffer && on_ground) {
vspd = jump_spd;
on_ground = 0;
}
//vertical collision
{
int trunc_vspd = vspd; //truncate vspd
if (!collide(player_x, player_y + trunc_vspd, level, '0'))
{
player_y += trunc_vspd;
}
else
{
char sign_vspd = sgn(trunc_vspd);
while (!collide(player_x, player_y + sign_vspd, level, '0'))
{
player_y += sign_vspd;
}
vspd = 0;
}
}
//exit
if (keydown(KEY_EXIT)) return 0;
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}
}
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void jump_test(char *jump_pressed, char *jump_buffer, unsigned int *jump_hold)
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{
if (keydown(KEY_SHIFT))
{
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*jump_hold += 1;
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if (!*jump_pressed)
{
*jump_pressed = 1;
*jump_buffer = 3;
}
}
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else {
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*jump_hold = 0;
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*jump_pressed = 0;
}
if (*jump_buffer) *jump_buffer -= 1;
}
char sgn(int number)
{
if (number < 0) return -1;
else return 1;
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}