Detailed build.sh, improved main.c (thanks Lephe')
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cb0ced9977
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3
build.sh
3
build.sh
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@ -1,4 +1,7 @@
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#/bin/#!/usr/bin/env bash
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echo "making levels.c"
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rm src/levels.c
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lua5.3 levels.lua >> src/levels.c
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echo "building for cg"
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fxsdk build-cg
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echo "done"
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BIN
platform.g3a
BIN
platform.g3a
Binary file not shown.
24
src/main.c
24
src/main.c
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#include "collide.h"
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#include "levels.h"
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#define WALK_SPD 1
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#define MIN_VSPD -8
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#define JUMP_SPD -4
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#define GRAV 0.2
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void jump_test(char *jump_pressed, char *jump_buffer, unsigned int *jump_hold); //test if jump pressed
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char sgn(int number); //return the sign of input double
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int sgn(int number); //return the sign of input double
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int callback(volatile void *arg)
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{
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@ -29,9 +34,6 @@ int main(void)
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int player_x = 0;
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int player_y = 0;
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int old_x, old_y;
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const double jump_spd = -4; //default jump speed
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const double grav = 0.2;
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const double min_vspd = -8;
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dclear(0); //0 -> black
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set_level(level_id, level);
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draw_level(level, &player_x, &player_y);
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@ -47,11 +49,11 @@ int main(void)
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dupdate();
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old_x = player_x;
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old_y = player_y;
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pollevent();
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clearevents();
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//horizontal movement
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hspd = 0;
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if (keydown(KEY_LEFT)) hspd--;
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if (keydown(KEY_RIGHT)) hspd++;
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if (keydown(KEY_LEFT)) hspd -= WALK_SPD;
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if (keydown(KEY_RIGHT)) hspd += WALK_SPD;
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if (!collide(player_x + hspd, player_y, level, '0'))
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{
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player_x += hspd;
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@ -60,14 +62,14 @@ int main(void)
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if (collide(player_x, player_y + 1, level, '0')) on_ground = 6;
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else
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{
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if (vspd > min_vspd) vspd += grav;
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if (vspd > MIN_VSPD) vspd += GRAV;
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if (on_ground) on_ground--;
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}
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//vertical movement
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jump_test(&jump_pressed, &jump_buffer, &jump_hold);
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//if jump is pressed and on ground
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if (jump_buffer && on_ground) {
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vspd = jump_spd;
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vspd = JUMP_SPD;
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on_ground = 0;
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}
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//vertical collision
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@ -79,7 +81,7 @@ int main(void)
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}
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else
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{
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char sign_vspd = sgn(trunc_vspd);
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int sign_vspd = sgn(trunc_vspd);
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while (!collide(player_x, player_y + sign_vspd, level, '0'))
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{
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player_y += sign_vspd;
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@ -110,7 +112,7 @@ void jump_test(char *jump_pressed, char *jump_buffer, unsigned int *jump_hold)
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if (*jump_buffer) *jump_buffer -= 1;
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}
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char sgn(int number)
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int sgn(int number)
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{
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if (number < 0) return -1;
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else return 1;
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