(draw & levels) New levels, secret way
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platform.g3a
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platform.g3a
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@ -66,6 +66,9 @@ void draw_level(char level[], char upgrades[], char erase_coin)
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case 'c':
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if (erase_coin) erase_tile(x, y, level);
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break;
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case 's':
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ground);
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break;
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}
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x += 16;
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if (x == 16*LEVEL_WIDTH)
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