Commit Graph

13 Commits

Author SHA1 Message Date
KikooDX e1ac070634 (collide.c/h ; main.c) Fixed visual glitch and implemented secret ways.
Created new functions in collide.c to make this kind of destructive 
collisions easier. Improved by a bit the level design and fixed the 
related softlock.
2020-03-10 10:05:18 +01:00
KikooDX 6ff82feef3 (minor) Regulated tabulations 2020-02-26 11:55:20 +01:00
KikooDX 38a799e478 (Minor) Small improvements 2020-02-19 10:41:15 +01:00
KikooDX 1287fef626 Glue & better ice texture 2020-02-17 16:10:41 +01:00
KikooDX b2938c5194 Friction and ice (WIP room) 2020-02-17 15:47:02 +01:00
KikooDX 54270bf1d3 The game is now at 1x scale 2020-02-15 12:34:57 +01:00
KikooDX 6981f70a8f Improved collisions
Collide function should be ~2 times faster now, vertical collision now 
reset jump_hold.
2020-02-14 15:11:36 +01:00
KikooDX 2caf479d42 Created the jump item level, added elevator tile & solid collision. 2020-02-13 10:12:04 +01:00
KikooDX 2d39739cf4 Improved levels.lua, implemented screen transition system 2020-02-13 09:12:34 +01:00
KikooDX 10eb356b1d Basic jump system with buffer 2020-02-12 10:47:12 +01:00
KikooDX 0c574a7e1d Draw offset and final screen size 2020-02-11 14:14:18 +01:00
KikooDX 592304922c Level loading completed 2020-02-11 13:55:57 +01:00
KikooDX 635888d71f First commit 2020-02-11 11:44:37 +01:00