void draw_player(int old_x, int old_y, int x, int y); void draw_level(char level[], char upgrades[], char erase_coin); void draw_level_anims(char level[], char upgrades[], unsigned int step); void erase_tile(int x, int y, char level[]); void draw_upgrade_message(char item); void draw_timer(unsigned int step); //coucou Lephé'