16 lines
779 B
C
16 lines
779 B
C
#define PLAYER_SIDES 5
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#define LEVEL_WIDTH 28
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char collide(int x, int y, char level[], char tile)
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{
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if ((level[(int)(x/8) + (int)(y/8) * LEVEL_WIDTH] == tile) ||
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(level[(int)(x/8) + (int)((y+PLAYER_SIDES)/8) * LEVEL_WIDTH] == tile) ||
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(level[(int)((x+PLAYER_SIDES)/8) + (int)((y+PLAYER_SIDES)/8) * LEVEL_WIDTH] == tile) ||
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(level[(int)((x+PLAYER_SIDES)/8) + (int)(y/8) * LEVEL_WIDTH] == tile) ||
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(level[(int)(x/8) + (int)((y+PLAYER_SIDES/2)/8) * LEVEL_WIDTH] == tile) ||
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(level[(int)((x+PLAYER_SIDES/2)/8) + (int)(y/8) * LEVEL_WIDTH] == tile) ||
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(level[(int)((x+PLAYER_SIDES/2)/8) + (int)((y+PLAYER_SIDES)/8) * LEVEL_WIDTH] == tile) ||
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(level[(int)((x+PLAYER_SIDES)/8) + (int)((y+PLAYER_SIDES/2)/8) * LEVEL_WIDTH] == tile)) return 1;
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return 0;
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}
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